References
Memory Address
Pointers
OOP With C++
Object-oriented programming is based on creating objects that contain both data and functions.
Classes and Objects
A class is a template for objects, which is a user-defined data type. It works as a "blueprint" for creating objects, and an object is an instance of a class.
When objects are created, they inherit all the variables and functions from the class which created the object.
Example: An Animal is a class,
A Lion is an object created from the Animal Class.
Lion has attributes, such as weight and gender, and functions, such as eat, sleep and roar.
References
Educational Resources
No comments:
Post a Comment